Pixel #art source versus how it actually looked like on an arcade, television and early home computer CRTs.

90's PC displays had sharper pixels but still had a mild anti-aliasing effect that should not be ignored in emulation.

Note how the CRT hardware anti-aliasing effect creates the detail of a face on the skeleton's shield, where as the source looks like an incoherent blob of pixels - this was because the artist purposely designed the sprites for the final CRT render.

Follow

@polychrome reminds me of the thing about the waterfalls in sonic that look terrible on emulators and lcd screens but gorgeous on crt.

Sign in to participate in the conversation
Radical Town

A cool and chill place for cool and chill people.