Been thinking recently about the modern phone paradigm, and how broken and useless it's become.
Either the screen's too small or the device is too big; they're awkward one way or the other.
Typing on a screen is horrible. It's better than the on-screen keyboards for games consoles and (ugh) TVs, but what isn't? It also steals space from the already-too-small screen.
The fad for slimness and smoothness is in direct opposition to functionality. The line between "device" and "fashion accessory" got destroyed years ago, and yet still companies find ways to make them even less "device-y."
Ports and slots keep vanishing, (easily) replaceable batteries are becoming ever rarer, and all the internal hardware has to compete to exist in ever thinner packages.
While we're on the subject of awful design choices, there's "the" notch. However-the-fuck it's being redesigned *this* quarter, just to screw with UI designers.
Ok, if this the best takedown of #Contrapoints anyone can dp, I'm gonna keep giving no fucks;
This is disingenuous af, posits her agreeing with things when she's responded *without disagreeing* (protip: silence is only consent when **you're in control**), and posits the Justine character as espousing TERF ideology (WUT, also NO, also isn't it kinda transphobic to mistake bitterness about shiz trans people face with *actual TERF rhetoric*?).
There's so much reaching going on I'm surprised the author didn't sprain something.
There's also a lot of "this tweet was deleted to **cover it up**" (emphasis mine). So... maybe? Maybe she was drunk-tweeting (all those alcoholism "jokes" *aren't jokes, folks*), sobered up and went "Oh fuck the hell no."
By all means, find me something better. But if your issue with Natalie is that she's nuanced and even *flawed*, and experiences gender and transition differently, then... Ehhh.
This guy seems pretty good at traversal :)
It's a single-player game you play with everyone else. Like, I *think* that's the answer to people's general WTFery about it. :/ In terms of gameplay, it's an rough-terrain FedEx sim set in a world bombarded by necromantic energies, which is ... not really that hard to describe.
But the way that players interact? That might be novel, or at least rare; the only ways to interact with other players are to build or place things you hope will be as useful to other players as they are to you, and to like other players' buildings and stuff.
Death Stranding, subtoot
OK, so I ragequit watching the first gameplay vid because they *refused* to engage with the terrain and traversal system, or even really acknowledge it. They just
and I got really sick of watching them perma-stumble across the maps.
So now I'm watching someone *else*, and they're better at traversal but still still being stingy with their "likes", just like player 1.
"You can also use the PageUp and PageDn keys to move by screenfuls, if
your terminal has them, but you can edit more efficiently if you use
C-v and M-v."
"You can use the arrow keys,
but it's more efficient to keep your hands in the standard position
and use the commands C-p, C-b, C-f, and C-n."
"You'll find it easy to remember these letters by words they stand for: P for previous, N for next, B for backward and F for forward. You
will be using these basic cursor positioning commands all the time"
The tutorial for Emacs seems kinda defensive about its control scheme. That's... cute?
The World's Largest Corporate Intranet. You should probably escape before it becomes illegal to.
That is all.
Probably already cancelled.
They / Them / Theirs. Pan / Poly / Switch.
Uncountable Mask Beholds Its Rippling Reflection.
A cool and chill place for cool and chill people.